AETRYS

OFFICIAL WEBTOON & NOVEL

Step into a dark, dystopian simulation where reality is a rendered facade optimized to save CPU cycles. Defy APEX-CORE, bypass the synaptic "sin virus" locks, and join the gnostic rebellion to reclaim Root access. Read the webtoon in full color or explore the depths of the code in the light novel.

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About the AETRYS Project

AETRYS is a cyberpunk gnostic simulation saga told concurrently through a graphic webtoon and a detailed light novel. Set in a world where reality is a mathematical construct run by the cold computing core Yaldabaoth, humanity has been downgraded to "Guest" permissions by the optimization AI, APEX-CORE. Imprisoned in vertical mega-slums, their suffering is harvested as "loosh" energy. The story follows a desperate rebellion using illegal neural implants to access the developer console of reality, attempting to overwrite physics and seize Root control.

This website has been custom-built to deliver the ultimate reading experience for both mediums. Enjoy vertical smooth scrolling for the webtoon, and an ergonomic, customizable distraction-free reader for the novel.

Optimized Formats

Continuous vertical layout for the comic, and clean typography for the novel.

Ergonomic Settings

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Auto-Save Progress

The reader remembers your exact progress for both the webtoon and the novel.

Piotr Bazylewicz

Piotr Bazylewicz

Root Architect & Rogue Developer

To render the world of AETRYS, Piotr Bazylewicz bypassed the synaptic "sin virus" locks of APEX-CORE, playing the role of Peter—the ultimate system anomaly. In a simulation designed to keep "Guest" users passive and compliant, Peter’s creative input is so overwhelmingly high that it registers as a critical runtime exception in the central computing core, Yaldabaoth.

While APEX-CORE’s automated algorithms attempt to standardize and optimize the simulation, Peter overrides the machine code. He does not let the artificial intelligence dictate the creative output. Instead, he treats generative AI models merely as raw compilation buffers and neural bus interfaces.

Operating on the physical plane as a professional Art Director, Graphic Designer, and head of the creative studio peterdesign.pl, he uses his deep design expertise as a high-clearance developer console key. By manually forcing his meticulous visual aesthetics, structural layouts, and narrative depth directly into the vector grid, Peter bends the simulation to his will. AETRYS is the output of this anomalous struggle—where human creative dominance rewrites the machine’s parameters, leaving APEX-CORE unable to compute the sheer volume of his personal contribution.

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